Making Augmented Reality Practical on Mobile Phones , Part 1

نویسندگان

  • Lawrence Rosenblum
  • Simon Julier
چکیده

Daniel Wagner and Dieter Schmalstieg, Graz University of Technology In the past few years, mobile phones have become an increasingly attractive platform for augmented reality (AR; see Figure 1 for some examples). According to Gartner, 1.22 billion mobile phones were sold in 2008. Some forecasts estimate that this number will rise to 1.8 billion units in 2012, of which 800 million are expected to be smartphones. Although not all these devices are open for custom software development, the trend toward open software environments for mobile phones seems inevitable. In 2003, we started an AR framework for mobile phones (for a glimpse of other research on AR for mobile phones, see the sidebar). We intended its fi rst generation as primarily a proof of feasibility. The second generation was an attempt to port a fully featured PC-based AR framework, Studierstube 4 (http://studierstube.org), to a phone platform. You can port existing applications and make them run on mobile phones. However, as we had to painfully experience ourselves, this approach typically produces slow, bloated, and unstable software. Optimally using phones’ scarce resources requires different algorithms and architectural decisions than for PCs, leading to a complete reengineering of an existing solution. So, for the third generation, Studierstube ES, we largely abandoned compatibility requirements and added new elements to the design, such as an asymmetric client-server technique, that are specifi c to mobile devices.3 In this fi rst installment of our two-part tale of Studierstube ES and what we’ve learned along the way, we describe the mobile phone platform’s restrictions and how our software architecture allows fast development of mobile phone AR applications.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Ieee Computer Graphics and Applications Making Augmented Reality Practical on Mobile Phones, Part 2

This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyrig...

متن کامل

Overview of Performance and Accuracy of Smartphone Sensors in Augmented Reality Applications

Since incorrect excavations have resulted in extensive and irreparable financial and physical losses, therefore different drillings require having accurate information about the status of the infrastructures. Ubiquitous Geospatial Information System (UBGIS) as a new generation of Geospatial Information System (GIS) can be a good solution to avoid such problems.  Augmented Reality (AR) is the ne...

متن کامل

Handheld Augmented Reality

Augmented Reality (AR) aims at developing new user interfaces. Although research has produced a large number of application prototypes and AR frameworks in the last 20 years, no project has yet been practical enough to create a mass market success. There are many reasons for this. Traditionally, AR researchers have primarily created prototypes that aim to solve engineering problems such as main...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2009